(In PDF for your convenience) ZWEIHÄNDER Grim & Perilous RPG is a strange product. Its author claims it to be part of the OSR, because he thinks being a retro-clone of another, older game, qualifies as OSR; but while OSR games are based on the … Continue reading ZWEIHÄNDER Grim & Perilous Guideline to Character Creation
In LotFP it’s pretty common to find weird shit. I bring you 1d10 things you find when you walk the line between good and evil and open a door without caution. You know, when you didn’t search for traps and the like. Roll 1d10 Alien … Continue reading 1d10 things you find when you walk the line between good and evil and open a door without caution
Thus began the Great OSR Weapons Race! This table is in response to this table and this FB thread. And this table is a continuation. Well then. These are 10 things that can happen to adventurers by inhaling the ashes that remain by killing an … Continue reading 1d10 things that happen when you inhale the ashes of the outer god you just killed
The last time I went down to the dungeon I wondered where so many undead came from. Someone said that Magick-Users had put them there. At first, that doesn’t seem to make sense. But, as Robert Macfarlane describes it, the underworld is the “repository of … Continue reading The dungeon: dumping ground and portal to otherworldly realms
Here’s some short reviews. In the Light of a Ghost Star A set of minimalistic rules that is a true wonder. The rules fit on one page, and the rest of the booklet is an introductory adventure, some illustrations, and tools for players and referees. … Continue reading Short reviews | In the Light of a Ghost Star; Black Sun Deathcrawl; Ford’s Faeries; Campfire Tale
Why are there so many zombies and skeletons in the dungeons? Most dungeons are partly tombs, crypts, mausoleums, hypogaea, and partly ruins of ancient cities or fortifications, and what is a lost city if not a large cemetery? But the dead don’t come back to … Continue reading Dungeons & the Undead
Grapple rules are silly. They don’t work. Or not too well, anyway. They are complicated and unnecessarily so. But the game, at least most games based on B/X D&D, include a mechanics that would emulate grappling in an easy way: Saving Throw versus Paralyzation. So … Continue reading Grapple rules?