Esoteric Enterprises and the OSR Weapons Race meet at last! These tables are for the new Emmy Allen‘s game, which is fantastic, but they have LotFP conversion notes, because it’s still my game of choice, and ever shall be, world without end, amen.*
I also made a playlist for my campaign: The Incubus Club. I will add some more songs, but it’s pretty much complete now.
Table 1. Things that happen when you imbibe a potion made with genetically modified teeth (or the new white Coca-Cola, limited edition)
- Teeth armour. An incalculable amount of teeth and molars sprout from your entire body, giving you a base AC of 16 (18 in LotFP). Each time an enemy gets a natural 20 when attacking you, some teeth fall and the AC reduces two points, until everyone falls and returns to base AC of 10 (12 in LotFP).
- Head teeth. Sharp teeth and fangs sprout from your head, your hair falls; you can make a headbutt attack that deals d6 damage.
- Teeth for eyes. Your eyes have teeth, now you have The Stare. When you Stare your enemy, she must save versus Stunning (Paralysis in LotFP) or she loses her shit and her next turn, full of dread and anxiety.
- Teeth guts. Your stomach develops its own teeth, altering your digestive system. You save vs Poison at +2.
- Fanged hand-palm. A mouth full of sharp teeth appears in the palm of your hand, it talks non-stop in a strange language; if you are an Occultist (Magic-User in LotFP), you have an extra slot for a spell of any level you can cast. Other classes only get annoyed at its constant chatter.
- Shark teeth. You have a huge smile, and your bite causes d10 damage but you lose a handful of teeth and you can’t bite again until they grow back in d4 days. The lost teeth remain embedded on his flesh dealing additional d4 damage each round until he saves vs Stunning (Paralysis in LotFP) and the teeth fall.
Drawbacks: You suffer terrible body aches everyday; each morning make a save vs Stunning (Paralysis in LotFP), modified by your Constitution, and repeat it each 8 hours during abstract, overland time, or each 6 turns during exploration time. If this roll is failed, all your next rolls are at -1; a second failed roll during the same day increased the penalty to -2; a third failure during increases the penalty to -3 until you sleep, and no further saves are made.
Table 2. What happens when you watch the movie La Fin Absolue du Monde
- Spirit of violence. Save versus Magic or a feeling of great violence will take over you; you will start attacking everyone present until everyone is dead, you are dead, or 10 rounds pass.
- Cigarette burns. You are burning from the inside, as if countless cigarettes were searing your from within, leaving 4d6 blisters and burn marks, each causing you 1 point of damage. If you suffer 10 or more damage, your charisma decreases to the next lower modifier, if you are already at -3, just lower a point (in LotFP, a Charisma of 2 or less, is -4). If you suffer 24 damage, save vs Poison; if you succeed, you are horribly scorched and must live wrapped in gauze and bandages; if you fail, “you’re dead and the corpse is burnt to oblivion. Nothing but ashes or gunk is left behind.” (EE. p. 46)
- Heavenly memories. You remember your true origin, all your memories until the game started were false. You’re an angel. Recovering this memory makes you spread your wings, tearing your flesh. But so much time has passed since your fall, and of your beautiful wings only bones and membranes remain. You are a fallen angel. At this moment you gain a monstrous power and another every 3 levels, up to a total of three. The options are (in LotFP, use what’s in brackets): Breathe Fire (d6 damage), Creature of the Night (+1 to Skills and Damage, +2 to d20 Rolls, in darkness; in sunllight, the values are negative), Darkvision (see well in darkness), Extinguish (turn simple lights off), Flame (create simple flames), Huge Size (+1 HP per HD), Immune to Fire, Inhuman Beauty (+1 to Reaction and Charisma rolls), Magical Prodigy (can cast spells from scrolls, or gain an extra spell slot if already a caster), Silent (Stealth always succeeds).
- Obsession. You become obsessed with the movie and want to see it every day. If you don’t see it once every 24 hours, the following happens: Bodyguard, perception in 1-in-6; Criminal (and Specialist in LotFP), skills at -1; Doctor, medicine in 1-in-6; Explorer, stealth in 1-in-6; Mercenary (and Fighter in LotFP), attack bonus as if you were zero-level; Mystic and Occultist (and Cleric, Magic-User and Elf in LotFP), save vs magic when you cast a spell or it doesn’t work; Spook, lose one of his monstrous powers. (Dwarf and Halfling make all their saves at -1 in LotFP).
- Suicidal thoughts. You hate yourself and you want to die. Save versus Magic three times every day (morning, noon and night). If you fail two saves in a row, you commit suicide in a gruesome manner. You must roleplay this.
- I don’t want to watch! Something takes control of your hand and makes you gouge your own eye. All your rolls based on sight are done at -1. Your hand becomes black as if charred, then rests on your chest and refuses to move ever again. You can no longer use shields or two-handed weapons.
No movies on LotFP? So there’s no chance your players ever watch this wonderful movie, or any other, in your LotFP campaign? Then make it a symphony or a spell or something.
*Tanslation: Because fuck you that’s why.