Can I Play an Arcane Trickster Rogue Tiefling?

At FB’s biggest RPG group in Mexico, someone said they really want to play that character in D&D, but no one wants to be their DM. I think it’s understandable, an arcane trickster rogue tiefling is a stupid concept.

One problem with D&D (from 2e on) is that it takes itself seriously, to a fault. Therefore, most players just won’t accept a ridiculous character concept like that of the arcane trickster rogue tiefling, because he makes the whole game look ridiculous. For, like all court jesters, he’s a reflection of the concomitant ridiculousness of the court, however invisible to itself.

Ridiculous courtiers hate those who remind them of their ridiculousness.

My solution to this poor soul? Easy: “Play Troika! Here’s your character sheet:”

Arcane Trickster Rogue Tiefling

You are a child of the devil, a free spirit, and no one will tell you what you can or cannot be, and whoever dares, abide by the consequences.

Possessions

Sword

Thief Tools

Advanced Skills

2 Punch Dagger (Damage as Knife)

2 Darkvision

2 Hellish Resistance

1 Thaumaturgy

1 Tail Fighting (Damage as Unarmed)

New Advanced Skills

Darkvision

You can see in the dark.

Hellish resistance

Fire doesn’t harm you.

Thaumaturgy

You can produce any of the following effects:

  • Your voice booms up to three times as loud as normal for 1 minute
  • You cause flames to flicker, brighten, dim, or change color for 1 minute
  • You cause harmless tremors in the ground for 1 minute
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers
  • You instantaneously cause an unlocked door or window to fly open or slam shut
  • You alter the appearance of your eyes for 1 minute

Tail Fighting

You can attack with your tail.

Why Troika!?

In Troika! you can play whatever character you want. He won’t. In Mexico, most people won’t play games other than D&D and Vampire. They would rather not play at all than playing other games. This is a true story. I spent more than two years trying to find players for either a LotFP, Into the Odd, Troika!, Over the Edge, or Mutant Future game. It was only after two years that I found three people. One week after, ony one player came, the other two didn’t even bother to cancel. Three months later, I found two new players and she found two new players. We have been player for a little more than a year every sunday.

In conclusion. Yeah, fuck 5e. Fuck wizards of the coast. And fuck weak pathetic fools!

Armour Class (AC) Conversion Between OSR/D&D Systems

In this table, you will find the AC values ​​of different editions of Dungeons & Dragons and the most important retroclones/OSR games.

B/X D&D = Dungeons & Dragons Basic/Expert sets. AD&D = Advanced Dungeons & Dragons. BFRPG = Basic Fantasy RPG. S&W = Swords & Wizardry*. BXE = B/X Essentials (name changed to Old-School Essentials). LL = Labyrinth Lord. AS&SH = Astonishing Swordsmen & Sorcerers of Hyperborea. OSRIC = Old School Reference and Index Compilation. DCC = Dungeon Crawl Classics. 1E = Advanced Dungeons & Dragons First Edition. 5E = D&D Fifth Edition. LotFP = Lamentations of the Flame Princess**.

*S&W uses both the descending and ascending systems. In the ascending system, the base AC is 10, and continues identically to DCC, although the armour types are more similar to 1E.

**LotFP has an AC of 18 as the maximum value. This value can increase if you use plate mail with a shield, you have a high dexterity or get circumstantial bonuses.

BFRPG B/X D&D,
S&W
LL,
AS&SH, BXE
1E,
OSRIC
DCC, 5E, S&W LotFP
11
(no armor)
9
(no armor)
9
(no armor)
10
(no armor)
10
(no armor)
12
(no armor)
12
(shield)
8
(shield)
8
(padded leather)
9
(shield)
11
(shield, padded)
13
(shield)
13
(leather armor)
7
(leather armor)
7
(studded leather)
8
(leather, padded)
12
(leather armor)
14
(leather armor)
14 6
(scale mail)
6
(scale mail)
7
(studded, ring)
13
(studded, hide)
15
15
(chain mail)
5
(chain mail)
5
(chain mail)
6
(scale mail)
14
(scale mail)
16
(chain mail)
16 4
(banded mail)
4
(banded mail)
5
(chain mail)
15
(chainmail)
17
17
(plate mail)
3
(plate mail)
3
(plate mail)
4
(banded armor)
16
(banded mail)
18
(plate armor)
18 2 2 3
(plate mail))
17
(half-plate)
18
19 1 1 2
(field plate)
18
(full plate)
18
20 0
(suit armor)
0 1
(full plate)
19 etc.
21 -1 -1 0 20
22 -2 -2 -1 21
23 -3 -3 -2 22
24 -4 -4 -3 23
25 -5 -5 -4 24
26 -6 -6 -5 25

Compatibility between most OSR games, and retro-compatibility with classic D&D editions, are two of their biggest attractions. If you don’t have a manual, you can use the adventures published for it with another system; conversion is easy and in most cases it can be done without prior preparation.