All these garments can only be used by Magic-Users, and their powers are only active when worn. Unless otherwise specified, these garments don’t offer physical protection.
- Robe of Ice. Ice-blue silk mantle with a gold snowflake pattern that grants AC 14 (or as leather). During the winter, there’s a 1-in-6 chance that every spell casted will remain in the Magic-User’s memory. During summer, there’s a 1-in-6 chance another spell is spent without taking effect, randomly determined.
- Robe of Is (plural of I). This cotton robe has the Magic-User’s face stamped multiple times. Once every 24 hours, the magician can create a number of insubstantial duplicates of himself equal to his level. At will, he can choose any number of duplicates to imitate his movements and the rest, a second pattern of movements (for example, two duplicates imitate and three duplicates break-dance). There’s a 1% chance you are replaced by a duplicate.
- Unseelie Garments. An elegant fairy linen suit or dress. AC 16 (as mail) but it’s invisible to the human eye, so you seem to go naked, which is considered heresy and punishable by hanging.
- Slime Tunic. A tunic made with the most delicate fibers of the infamous green slime. The wizard gains resistance to acid, including that of other slimes, oozes and jellies.
- Blood Cape. Elegant crimson cape. All attacks made with regular weapons cause -1 damage. Fire and electricity attacks cause double damage (roll twice and add both results).
- Twilight Cloak. Red silk inside, black wool outside, very valuable even for non-Magic-Users. Once a night (between sunset and sunrise), the Magic-User can turn into a flying fox for up to one hour. In this shape, he cannot speak but can cast spells. One of his spells is replaced by the cleric’s spell “Putrefy Food and Water” (inverted Purify Food and Water), which allows him to rot the crops (an area of 100 square meters per level). If the spell is not used in bat form, it reverts to the original spell. There’s a 1% chance that you will never recover your true form.
- Shadow Cloak. Blacker than black, unknown fabrics. The Magic-User can make stealth rolls with a success rate of 5-in-6 but there’s a 1% chance you simply disappear.
- Pointed Hood of Lies. You can tell a lie and everyone who doesn’t know that it’s a lie, will be convinced that what you say is true; one hour later, they will realize it was a lie.
- Madcap Hat. Shaped like an amanita muscaria, blood-red and silver spots (actual silver). You can understand the language of fungi, moss, ooze, slime, jellies and smurfs, but all your charisma-based rolls (except with fungi, moss, and so on) suffer a -2 penalty because you look like an idiot.
- Light Mail Armor. Literally made of light, so it doesn’t weight. AC 15 (or leather +1). It illuminates like a continual light spell but you can be seen from the distance.
- Gloves of Strangling. These wool gloves don’t look like much, but if a Magic-User tries to strangle someone, his victim must Save vs. Poison or die. If the victim survives, the gloves will try to kill you. If you survive, the gloves will disappear, perhaps in search of the food that keeps them alive: a human life.
- Pixie Boots. Pixie leather boots, each toe is decorated with a pixie eye, and on each heel, one of its wings. The pixie is still alive. Initiative +1, an extra spell from the second highest level you know, or lower, but there’s a 2-in-6 chance that a pixie swarm will attack you immediately when you put the boots on, and again every 24 hours you wear them.
AC 14, HD 2, 5 hp, MOV flying 240′ (80′), walking 30′ (10′), ML 9, SAVE as Magic-User 2, #ATT 1 sword stings (1d4), Fairy dust, Tooth removal
Sword Stings: Automatically hit an opponent they are surrounding, once per turn. Most pixies are armed with swords appropriate for their size, dealing d4 damage, which represents countless small stings.
Fairy Dust: Once per turn, they can choose not to attack and concentrate on flapping their wings faster so they’ll project enough fairy dust. It works as the spell Sleep.
Cutting/Impaling Resistance: Cutting and impaling weapons do half their damage (rounded down).
Tooth Removal: A pixie swarm can remove 1d4 teeth from an sleeping in one round. Each tooth removed deals 1 hp damage.
(Pixie swarm, based on an original concept by Bruno)