I am paralyzed by the Blood of Christ
Though it clouds my eyes
I can never stop
So you got a test tube worth of Christ’s blood*. Surely you can use it as a grenade or, perhaps, as a potion. I mean, why not? But its effects may not be so obvious.
I Drink The Blood
- You gain the ability to cast spells as a Cleric two levels below your current level. You cannot progress as a Cleric, you are not multiclassed.
- You regenerate your cellular tissue. If you have wounds or scars, they are erased. Your hair regains its color. You no longer need glasses. Your HP is full again. If your HP was already full when you ingested The Blood, make a saving throw vs poison; if you fail, you gain 1d4 permanent HP; each week repeat the above. When the new total is more than double the original value, your blood will mutate and become cancerous, you will gain 1 permanent HP each day, but you will lose 1 permanent CON point; as you lose 25% CON, tumors, bruises and oozes will begin to appear all over your body. Now only a miracle could save your life.
- Save vs poison or you will go blind. From now on, you can only eat fish and bread.
- The water in your blood turns to wine, you are now permanently drunk with the penalties this entails: -1 or -2 to most rolls, you lose your inhibitions–you become sensitive, violent, cheerful or sad, depending on your personality or what you want to roleplay now.
- You can revive a single person or animal that died no more than 10 minutes ago. The revived must save vs poison; if it fails, it will become undead in 1d4 nights. If you die before using this power, you will be the one who revives (with the same chance of becoming undead).
- You understand the language of pigeons, snakes and burning bushes. In addition, you gain the Carpentry skill (2-in-6 or 33%).
I Throw The Blood
- The target must save vs paralysis or for 1d4 rounds she will not be able to approach you more than 5 meters, not as though there were an invisible barrier, but as though she was afraid to do so.
- The blood erupts in a flare of red fire in the shape of a cross like in Evangelion, causing 5d4 damage to the target, and 1d4 to anyone in the immediate area.
- The victim gets bleeding wounds on hands, feet, side of the body, back and head; each round she does not treat these wounds, she will lose 7 hp (1 hp for each wound).
- The victim must save vs paralysis or he will be blinded for 2 rounds; all his sight-dependent rolls will be made at -4.
- The target has an epiphany and realizes the error of his ways. He flees as fast as he can and goes in search of the true meaning of his life. He will convert to Christianity and join the first Christian or Catholic community he comes across. Perhaps he will reappear as a friendly NPC, and have a special fondness for the PC who threw The Blood at him. And when I say special, I mean special; you know how those Christian perverts are.
- The target is multiplied; 1d4 replicas, with the same stats, sprout from it.
*Or any other imaginary being, of course.