Over the Edge | Situation Rolls

How difficult is it to deactivate a magical lock? Many games will ask for a roll versus some difficulty assigned by the gamemaster, but how do you assign a difficulty for some task that doesn’t exist in real life?

In real life, we cannot know how difficult or easy it is to pick a witch-lock, or for a Tiger-Man to do a triple somersault, or for a Space Ninja to blend in with the atmosphere of an urban environment. Maybe it’s hard, maybe it’s easy. But we really cannot tell.

Over the Edge provides a pre-designed list of difficulties (called Levels) for the GM to use, and is fully functional, but sometimes a GM may want to deviate and improvise a little, or players decide to go and investigate that other building that the GM has nothing prepared for.

What is the difficulty of the task? To find out, just roll a d6 and compare the result to the table below:

[1] Two levels below the party’s highest level
[2] One leve below the party’s highest level
[3, 4] Same level as the party’s highest level
[5] One level above the party’s highest level
[6] Two levels above the party’s highest level

Most characters begin the game at level 3, which is the standard. But if for some strange reason the highest level in the party is 1, remember that the lowest difficulty-level is 0.

If you want a more exact result for level-1 characters, simply roll 1d4-1, and the result is the difficulty. This roll gives a range of results from 0 to 3.

If you’re the kind of GM who breaks the rules and allows players higher levels (like 6 or 7), remember that 7 is the highest possible difficulty. To interpret the result of the roll, extrapolate what I said about the lowest level.

Over the Edge, sample characters

I made some characters to try to understand how character creation works in Over the Edge third edition.

Below their names, there the question mark, that is, a description of the character’s conflicting public and private personas. It’s what everyone they are but there is always a doubt.

Next, main and side traits, which tell us who the characters are or what they do. These traits represent the characters knowledge, line of work, expertise, skills, etc.

Finally, here comes trouble. It’s the «this is what my character would do» meme as seen on the edge. When the character should do the sensible thing to do, this is what he does instead.

The Eternal Burroughs of Melniboné

William Burroughs
I might be losing my mind-?
Drug, sex and art related experimentally writer
Guns enthusiast
Trouble: drugs make me crazy(ier)

Red Miller
Light tempered-?
Good hearted and bucolic lumberjack
Passionate house man
Trouble: drink and revenge make me mad (angry)

Elric
Chaotic Good-?
Melancholy Melnibonéan Warlock Prince
Eternal champion
Trouble: I’m pragmatic but my emotions tend to take control

Mad Max
Lawful good and even-tempered-?
Extreme driver of the wasteland
Patrol car cop
Trouble: revenge and damage to my car make me mad (crazy)

Max Miller of the Red Wasteland is Mad