The Dream of Dungeons

When the adventurers decide to spend the night in the dungeon, there’s a 2 in 6 chance that each of them will have either sweet dreams or bitter nightmares. Each player whose character has dreams must roll a d2 to see what type of dream their character will have and its effects for the day.

Fighter

  1. Good dream: The fighter dreams of a mighty sword and feels empowered by its presence. The next day, she gains a +1 bonus to all attack rolls made with her primary weapon. Whenever an attack rolls results in a 20, she rolls two damage dice and chooses the best of the two.
  2. Terrifying nightmare: She dreams of being surrounded by enemies, unable to land a single blow. The next day, she takes a -1 penalty to all attack rolls made with her primary weapon.

Magic-User

  1. Good dream: The magic-user dreams of a new spell and wakes up with the details fresh in her mind. The next day, she can transcribe that one new spell, chosen by the referee, to add to her spell-book. This is automatically done during spell preparation.
  2. Terrifying nightmare: The caster dreams of being besieged by her own magic, and wakes up feeling drained. She has one less spell slot available for the day.

Cleric

  1. Good dream: The cleric has a vision of her deity giving her a blessing. The next day, she gains a +1 bonus to all rolls related to defense and magic.
  2. Terrifying nightmare: The cleric dreams that her deity turns away from her, leaving her alone to face the dangers ahead. The next day, she takes a -1 penalty to all rolls related to defense and magic.

Specialist

  1. Good dream: The specialist dreams of discovering a treasure chest filled with gold and jewels. The next day, she gains 50% extra XP for each treasure she gains.
  2. Terrifying nightmare: The specialist dreams of being trapped and unable to escape, until her body is crushed or melted in acid or something. The next day, she takes a -1 penalty to all her dungeon crawling skill rolls.

Author:

Chaos Magick-User, Vagabond, Dork

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