Saving Throw vs. Combat

Prismatic Wasteland is challenging bloggers to come up with new game resolution mechanics.

come up with a new resolution mechanic for a TTRPG and give it a name

Here’s mine.

Saving throw vs. combat

For many reasons, you may want to skip an encounter that would normally result in combat, but at the same time, ignoring the dictates of the dice does not leave a good taste in our mouth. In such cases, we can resort to the saving throw vs. combat.

  1. Each PC and allied NPC must see which is their best category of saving throw (the one with the best chance of success).
  2. Add up the total HD of the PCs and allied NPCs.
  3. Add the total HD of all enemy monsters and NPCs.
  4. Subtract the lesser of these totals from the greater.
  5. The result is added (if the allied PCs and NPCs have more HD) or subtracted (if they have less) as a modifier to the saving throw of each PC and allied NPC.
  6. Those who fail this roll are killed in combat.

Author:

Chaos Magick-User, Vagabond, Dork

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